New Sprite System
This week's changes are all about making it even easier to make custom maps. We've done this by basically reducing the amount of sprites you'd need to make for guards and players from at least 13 to at...
View ArticleNew level preview: "No Man's Land"
Today is a pretty exciting day since we've finally started working on new levels. We've started off with No Man's Land: this will be the fifth chapter in the game. The exciting part of this chapter is...
View ArticleChoices in Superstatic
One of the main story-telling devices we use in Superstatic is the meaningful choices you'll make throughout the game. We've recently finished the first choice: the events of Chapter 3 (currently the...
View ArticleNew level preview: "Ghost Stories"
As I mentioned before, the events of this chapter will also be decided by the events of the previous chapters. I'm not going to spoil too much about this one since we're getting pretty deep into the...
View ArticleSuperstatic
Technicolour Rain's name has been changed to Superstatic. We go over why this happened and all the changes in the last three weeks in this dev log.Technicolour Rain's name has been changed to...
View ArticleSuperstatic Demo #2: Coming up
This week we've been focused on polishing up the game to get closer and closer towards a second demo. Back in July, we released the first demo (when the game was still known as Technicolour Rain) and...
View ArticleSuperstatic Demo #2 Released!
The second SUPERSTATIC demo has been released! It features new chapters, new abilities, new guns and more modding tools!The second SUPERSTATIC demo has been released! It features new chapters, new...
View ArticleChapter 3: Serrated
We're back to work on the next chapter of the game. Since we skipped Chapter 3 (due to story-related reasons) we're going to be working on that next. This chapter takes place in the hospital where you...
View ArticleChapter 3 Updates
Last week we went over the new chapter. This week we're going to go over the changes we made this week to the new chapter. We've still got a long way to go and things may change but we think we're...
View ArticleChapter 3 Final Update
Time for one last update for this chapter. This week we're going to show off 2 more parts of the level. There is a fourth and final part but we won't be showing that because it's pretty...
View ArticleChapter 6: Snakes and Ladders
For the past two weeks we've been working on (mostly) backend things. We've been updating documentation, tweaking old code and optimising just about everything. For example, as of the latest build,...
View ArticleChapter 6 updates & story consistency updates
We only have enough time for a small update this weekend since we're currently in the middle of Ludum Dare. There's a few noteworthy additions this week in terms of story and levels.We only have enough...
View ArticleChapter 6 updates, level design updates
Chapter 6 is almost done! In this blog post we preview the two new parts of Chapter 6 and talk about some of the changes we've made to creating levels.Chapter 6 is almost done! In this blog post we...
View ArticleChapter 8: Warped
Last week we said we’d be showing off Chapter 7. We decided to save that for later and instead we’ll be showing off a bit of Chapter 8. “Warped” features the introduction of the new copy ability that...
View ArticleChapter 8 Updates, New Ability: Chainkill
This week we’ll be talking about the still very-much-WIP Chapter 8 along with the new ability that we teased last week.This week we’ll be talking about the still very-much-WIP Chapter 8 along with the...
View ArticleChapter 8 Final Update, Flashback 1
Chapter 8 marks the return of the large open levels like Chapter 2 and Chapter 4. We've also significantly improved enemy AI and added the first Flashback to Chapter 1.Chapter 8 marks the return of the...
View ArticlePart 7 and 3D Sounds
A quick overview of the new level, the new voice acting and the new 3D sounds.A quick overview of the new level, the new voice acting and the new 3D sounds.
View ArticlePart 9 and Demo 3 Info
We're back in full swing with Part 9! Like Part 8 and Part 2, this one is open and is noticeably a lot more open than both of those parts. The first part of the level is the largest map we've created...
View ArticleDemo 3 Release Date
This is just a quick post to announce the date of the demo release: Friday 17th April. We'll be launching both the demo itself and the Steam Greenlight campaign simultaneouslyThis is just a quick post...
View ArticleSuperstatic Demo 3 Released!
The new gameplay demo for Superstatic has finally been released!The new gameplay demo for Superstatic has finally been released!
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